From Bohemia Interactive Community
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- Posted on January 15, 2007
- Ceeeb
- In OFP v1.96, When a target is revealed to a unit, its knowsAbout rating is set to 1, unless it was already more than 1 in which case reveal does nothing. See knowsAbout for more details about knowsAbout ratings and limitations.
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- Posted on January 24, 2008
- Doolittle
- Use reveal to allow client to see a created vehicle faster - the associated menu interaction will become available therefore, like the player has option to get in sooner.
_tank = "M1A1" createVehicle (position player);
player reveal _tank;
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- Posted on January 15, 2012
- kju
- The same idea from Doolittle's note applies to beaming of units. If you setPos an unit or a player, reveal (all) nearby objects and vehicles to make the interaction possible a lot quicker.
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- Posted on January 15, 2012
- kju
- Revealing a targetUnit will also add it to nearTargets database of the given sourceUnit. The quality/detail level of the info depends on the knowsAbout value used with reveal. More detail in the nearTargets page.
- Posted on October 21, 2014 - 15:37 (UTC)
- Killzone Kid
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Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:
{player reveal _x} forEach allUnits;