local

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Description

Description:
Check if given unit is local on the computer in Multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In Single player all objects are local.
Multiplayer:
A few things to note [[Multiplayer Scripting#General information about locality |descr=amongst others]]:
  • A game logic / module is always local to the server
  • Terrain objects are local to every machine
Groups:
Multiplayer

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 v1.32)
Return Value:
Boolean

Alternative Syntax

Syntax:
local variable = value From Arma 2 until Arma 3 v1.54 - see [[private]] for later versions
Return Value:
Nothing

Examples

Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
Example 2:
_isLocalGroup = local group _unit;
Example 3:
Sets variable's scope:// From Arma 2 until Arma 3 v1.54 local _myVariable = 42; // Since Arma 3 v1.54 private _myVariable = 42;

Additional Information

See also:
"Local" Event HandlerownersetOwner

Notes

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