From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
⚠
For
scaled objects, the relative position will first be
multiplied by the object scale.
For example, if the object scale is 2,
_obj modelToWorldVisual [0,1,0]
will be offset
2 meters from the model center (
[0,0,0]
).
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
- See also:
- modelToWorld vectorModelToWorldVisual getPosWorldVisual worldToModelVisualworldToModelselectionPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note