From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Adds/overrides loadout to a vehicle pylon. TransportPylonsComponent in vehicle config and pylonWeapon in the magazine config are required to run.
- Groups:
- Vehicle Loadouts
Syntax
- Syntax:
- vehicle setPylonLoadout [pylon, magazine, forced, turret]
- Parameters:
- vehicle: Object
- [pylon, magazine, forced, turret] : Array
- pylon: Number or String - pylon index (index starts from 1) or pylon name (see getCompatiblePylonMagazines Example 4)
- magazine: String - magazine name
- forced (Optional): Boolean - true to force incompatible magazine. Default: false
- turret (Optional): Array - turret path. Default: []
- Return Value:
- Boolean - true on success
Examples
- Example 1:
vehicle player setPylonLoadout ["pylon1", ""];
- Example 2:
- Make all of your pylon weapons Twin Cannon 30 mm:
for "_i" from 1 to 100 do {
vehicle player setPylonLoadout [_i, "PylonWeapon_300Rnd_20mm_shells", true];
};
- Example 3:
- Showcase all possible magazines:
[] spawn {
{
for "_i" from 1 to 100 do {
vehicle player setPylonLoadout [_i, configName _x, true];
};
hint configName _x;
sleep 1.5;
} forEach ("getText (_x >> 'pylonWeapon') != ''" configClasses (configFile >> "CfgMagazines"));
};
Additional Information
- See also:
- Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonsPriority
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on April 30, 2020 - 13:01 (UTC)
- POLPOX
-
turret must be [] if you wanted to equip the magazine to the pilot. [-1] will return false and fails unlike other turret related commands.