From Bohemia Interactive Community
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Description
- Description:
- Runs given statement every frame.
In order to keep compatibility between official and community content:
- Groups:
- Event Handlers
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Private variables defined outside of the onEachFrame scope are not inherited:
_myvar = "bob";
myvar = "bill";
onEachFrame { hintSilent str [_myvar, myvar]; };
// Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; };
onEachFrame { player sideChat "second"; };
// Result: "second", "second", "second"...
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
// Will throw an error
onEachFrame { sleep 1; };
- Example 5:
onEachFrame {}; // Reset event
Additional Information
- See also:
- diag_frameNo diag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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