Example Code: Reveal Units Temporarily
Category: Example Code
/*
	Author: Revo
	Description:
	Reveals units in a defined area temporarily.
	Parameter(s):
	See defines below
	Returns:
	BOOLEAN - true
*/
// replace here
#define CENTER player	// the area around this object will be scanned
#define RADIUS 100		// radius of the area
#define DELETE_TIME 5	// how long will the units be revealed in seconds
#define TOLERANCE 5		// accuracy of the units positions in meters
#define DELAY 1			// delay in between reveal of units in seconds (60 units take 60 seconds to show)
// replace end
[CENTER, RADIUS, DELETE_TIME, TOLERANCE, DELAY] spawn
{
	params ["_center", "_radius", "_deleteTime", "_tolerance", "_delay"];
	private _nearestUnits = nearestObjects [_center, ["CAManBase"], _radius];
	systemChat "Scanning in progress...";
	createMarker ["areaBorderTemp", _center];
	"areaBorderTemp" setMarkerShape "ELLIPSE";
	"areaBorderTemp" setMarkerSize [_radius, _radius];
	"areaBorderTemp" setMarkerBrush "Border";
	{
		private _marker = createMarker [format ["tempMarker_%1", _forEachIndex], _x getPos [_tolerance, random 360]];
		_marker setMarkerType "o_unknown";
		_marker setMarkerColor "ColorUNKNOWN";
		_marker setMarkerSize [0.5, 0.5];
		sleep _delay;
	} forEach _nearestUnits;
	systemChat format ["%1 entities found.", count _nearestUnits];
	systemChat format ["Position tolerance: %1 m", _tolerance];
	sleep _deleteTime;
	for "_i" from 0 to (count _nearestUnits) - 1 do
	{
		deleteMarker format ["tempMarker_%1", _i];
		sleep _delay;
	};
	deleteMarker "areaBorderTemp";
};
true;