Code vs. Strings
Since Armed Assault the convention to use quotation marks for Strings and curly braces for Code has been formalised.
Some "exceptions" exist, for example with onMapSingleClick and onDoubleClick that take String as Code.
When scripting, 'abc' or "abc" generally indicates a String data type, and brackets { } indicate Code data type.
In Operation Flashpoint, many language constructs (including forEach) use the concept of "code strings".
Code is passed as a string to them and they interpret it as code if they wish.
Since
1.85, Code is also accepted.
Code to String / String to Code
Code Commands
Code commands are any commands from the scripting language expecting a coded statement string as one of their parameters. Earlier engines accepted code as such when it was provided as a String using quotation marks, or using braces. Since Armed Assault the engine specifically requires braces. Thus, because the way the engine determines whether it is dealing with code has changed, this list is presented here.
Commands passed as Code data type: (as of
2.02)
- &&
- ||
- addPublicVariableEventHandler
- and
- apply
- call
- catch
- collect3DENHistory
- count
- default
- deleteAt
- do
- else
- exitWith
- findIf
- forEachMemberAgent
- forEachMemberTeam
- forEachMember
- forEach
- for
- get
- if
- in
- isFinal
- isNil
- onCommandModeChanged
- onEachFrame
- onGroupIconClick
- onGroupIconOverEnter
- onGroupIconOverLeave
- onHCGroupSelectionChanged
- onMapSingleClick
- onPlayerConnected
- onPlayerDisconnected
- onPreloadFinished
- onPreloadStarted
- onTeamSwitch
- or
- select
- spawn
- switch
- then
- toString
- try
- waitUntil
- while
- with
String Commands
Commands passed as String data type:
- map onDoubleClick "Code"
- map onMapSingleClick "Code"