From Bohemia Interactive Community
Notes
- Posted on August 31, 2013
- Killzone_Kid
- As command syntax indicates, this command expects starting and ending position in format Position meaning that over the land it expects PositionATL and over the sea PositionASL. Use additional ASLToATL and ATLToASL commands wherever is necessary. Alternatively use getPos or position commands, which will automatically adjust Z.
addMissionEventHandler ["Draw3D", {
drawLine3D [ASLToATL eyePos soldier1, ASLToATL eyePos soldier2, [1,0,0,1]];
}];
Bottom Section
- Posted on February 18, 2015 - 02:10 (UTC)
- Waffle SS.
-
Visible through fog and past draw distance.