callExtension
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Description
- Description:
- Calls custom .dll also known as Extension. The name of the extension is the name of the extension .dll without ".dll" part (or without "_x64.dll" part on 64-bit Arma). For example if the file is 'myExtension.dll' the name of the extension will be "myExtension". For 64-bit extensions, the name of the extension doesn't need to change and is still "myExtension". The game will automatically look for 'myExtension_x64.dll' when you use 64-bit Arma exe.
This command is blocking, meaning that the game will wait for the extension to return before continuing. This may cause FPS drop if extension is not optimised. If extension takes too long, consider making asynchronous extension, where the result of the work of the extension is collected in a separate call.
Currently there is no limit how much data you can send to the extension. However there is a limit on how much data you can return from extension in one call. The limit is known to the extension and is passed in int outputSize. The limit may or may not change in the future and is currently 10240 bytes. It is up to extension designer to handle multipart results if returned data exceeds output limit.
Since Arma 3 v1.67 it is possible to pass array of arguments to extensions. The array of arguments could be anything and all elements will be converted to strings, however you might want to only send simple types like Booleans, Strings, Numbers and Arrays of all of the above. There is currently a limit on how many arguments can be sent and it is 1024. However an argument could be an Array itself, in this case extension maker will have to provide additional methods for parsing such arguments.
Possible error codes:- 101: SYNTAX_ERROR_WRONG_PARAMS_SIZE
- 102: SYNTAX_ERROR_WRONG_PARAMS_TYPE
- 201: PARAMS_ERROR_TOO_MANY_ARGS
- 301: EXECUTION_WARNING_TAKES_TOO_LONG
For more information see Extensions. - Groups:
- Uncategorised
Syntax
- Syntax:
- extension callExtension function
- Parameters:
- extension: String - extension name
- function: String - data sent to the extension
- Return Value:
- String - data sent back from extension
Alternative Syntax
- Syntax:
- extension callExtension [function, arguments] (Since Arma 3 v1.67)
- Parameters:
- extension: String - extension name
- [function, arguments]: Array - callExtension params
- function: String - extension function identifier
- arguments: Array - function arguments. Could be array of Anything, each element will be converted to String automatically. Current allowed max length of this array is 1024
- Return Value:
- Array - in format [result, returnCode, errorCode], where:
Examples
- Example 1:
_return = "myExtension" callExtension "stringToBeParsed";
- Example 2:
_result = "test_extension" callExtension str weapons player; _result = "test_extension" callExtension ["fnc1", getUnitLoadout player]; _result = "test_extension" callExtension ["fnc2", magazinesAmmoFull player]; _result = "test_extension" callExtension ["fnc1", [weapons player, magazines player]];
- Example 3:
_result = "test_extension" callExtension ["fnc1", [1,"two",true,[4,"five",false]]]; parseSimpleArray (_result select 0) params ["_number","_string","_boolean","_array"]; systemChat str [_number,_string,_boolean,_array];
Source Code (Download .dll)
This is an example of an extension compatible with both syntaxes. When using 1st syntax, the data is just copied from input to output. When using alt syntax, the arguments are parsed and then assembled back into string array in 2 ways: fnc1 and fnc2. fnc1 is a fraction faster.#include <string> #include <vector> #include <iterator> #include <sstream> #define CURRENT_VERSION "1.0.0.1" extern "C" { //--- Engine called on extension load __declspec (dllexport) void __stdcall RVExtensionVersion(char *output, int outputSize); //--- STRING callExtension STRING __declspec (dllexport) void __stdcall RVExtension(char *output, int outputSize, const char *function); //--- STRING callExtension ARRAY __declspec (dllexport) int __stdcall RVExtensionArgs(char *output, int outputSize, const char *function, const char **args, int argsCnt); } //--- Extension version information shown in .rpt file void __stdcall RVExtensionVersion(char *output, int outputSize) { //--- max outputSize is 32 bytes strncpy_s(output, outputSize, CURRENT_VERSION, _TRUNCATE); } //--- name callExtension function void __stdcall RVExtension(char *output, int outputSize, const char *function) { std::string str = function; strncpy_s(output, outputSize, ("Input Was: " + str).c_str(), _TRUNCATE); } //--- name callExtension [function, args] int __stdcall RVExtensionArgs(char *output, int outputSize, const char *function, const char **args, int argsCnt) { if (strcmp(function, "fnc1") == 0) { //--- Manually assemble output array int i = 0; std::string str = "["; //--- Each argument can be accessed via args[n] if (argsCnt > 0) str += args[i++]; while (i < argsCnt) { str += ","; str += args[i++]; } str += "]"; //--- Extension result strncpy_s(output, outputSize, str.c_str(), _TRUNCATE); //--- Extension return code return 100; } else if (strcmp(function, "fnc2") == 0) { //--- Parse args into vector std::vector<std::string> vec(args, std::next(args, argsCnt)); std::ostringstream oss; if (!vec.empty()) { //--- Assemble output array std::copy(vec.begin(), vec.end() - 1, std::ostream_iterator<std::string>(oss, ",")); oss << vec.back(); } //--- Extension result strncpy_s(output, outputSize, ("[" + oss.str() + "]").c_str(), _TRUNCATE); //--- Extension return code return 200; } else { strncpy_s(output, outputSize, "Avaliable Functions: fnc1, fnc2", outputSize - 1); return -1; } }
Additional Information
- See also:
- callcompileparseSimpleArrayExtensions
Notes
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Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.60
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
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