BIS fnc camFollow: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Refresh a camera Field of View according to its distance with the target.
| Refresh a camera Field of View according to its distance with the target.


| [camera, target, refreshTime] call [[BIS_fnc_camFollow]]
|s1=[camera, target, refreshTime] call [[BIS_fnc_camFollow]]


|p1= camera: [[Object]]
|p1= camera: [[Object]]

Revision as of 16:58, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Camera

Syntax

Syntax:
[camera, target, refreshTime] call BIS_fnc_camFollow
Parameters:
camera: Object
target: Object or Position
refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
Return Value:
Nothing

Examples

Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;

Additional Information

See also:
See also needed

Notes

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