BIS fnc errorMsg: Difference between revisions

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m (Text replacement - "[[Script_(Handle)|" to "[[Script Handle|")
m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
Line 20: Line 20:
|r1= [[Script Handle|Script handle]]
|r1= [[Script Handle|Script handle]]


|x1= <code>["This is an error message"] [[call]] [[BIS_fnc_errorMsg]];</code>
|x1= <sqf>["This is an error message"] call BIS_fnc_errorMsg;</sqf>


|x2= <code>["This is an error message: player is: %1", [[player]]] [[call]] [[BIS_fnc_errorMsg]];</code>
|x2= <code>["This is an error message: player is: %1", [[player]]] [[call]] [[BIS_fnc_errorMsg]];</code>

Revision as of 20:03, 5 May 2022

Hover & click on the images for description

Description

Description:
Display error window.
Arma 3
Broken in Arma 3. Use BIS_fnc_error instead
Execution:
call
Groups:
Broken Functions

Syntax

Syntax:
[message, otherParameters] call BIS_fnc_errorMsg
Parameters:
message: String
otherParameters: Anything - to format format command
Return Value:
Script handle

Examples

Example 1:
["This is an error message"] call BIS_fnc_errorMsg;
Example 2:
["This is an error message: player is: %1", player] call BIS_fnc_errorMsg;

Additional Information

See also:
BIS_fnc_error BIS_fnc_log BIS_fnc_logFormat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note