actionIDs: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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|  [[actionParams]], [[addAction]], [[setUserActionText]], [[inGameUISetEventHandler]], [[showHUD]], [[inputAction]], [[removeAction]], [[removeAllActions]], [[action]]
|  [[actionParams]], [[addAction]], [[setUserActionText]], [[inGameUISetEventHandler]], [[showHUD]], [[inputAction]], [[removeAction]], [[removeAllActions]], [[action]]


| |MPBEHAVIOUR =
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Revision as of 11:33, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns Array of Numbers, where numbers are IDs of all user actions added to given entity with addAction command.
Groups:
Interaction

Syntax

Syntax:
actionIDs entity
Parameters:
entity: Object - entity with added user actions
Return Value:
Array - Array with user action IDs

Examples

Example 1:
_actions = actionIDs player;

Additional Information

See also:
actionParamsaddActionsetUserActionTextinGameUISetEventHandlershowHUDinputActionremoveActionremoveAllActionsaction

Notes

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Notes

Bottom Section

Posted on April 22, 2018 - 14:19 (UTC)
KC Grimes
The argument for this command can be global (ie, not local to the executing machine), however the returned array will only contain action IDs for locally executed addAction.