actionIDs: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|s1= +" to "|s1= ")
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
Line 19: Line 19:


|x1= <code>_actions = [[actionIDs]] [[player]];</code>
|x1= <code>_actions = [[actionIDs]] [[player]];</code>
|seealso= [[actionParams]], [[addAction]], [[setUserActionText]], [[inGameUISetEventHandler]], [[showHUD]], [[inputAction]], [[removeAction]], [[removeAllActions]], [[action]]
|seealso= [[actionParams]] [[addAction]], [[setUserActionText]], [[inGameUISetEventHandler]], [[showHUD]], [[inputAction]], [[removeAction]], [[removeAllActions]], [[action]]
}}
}}



Revision as of 13:58, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns Array of Numbers, where numbers are IDs of all user actions added to given entity with addAction command.
Groups:
Interaction

Syntax

Syntax:
actionIDs entity
Parameters:
entity: Object - entity with added user actions
Return Value:
Array - Array with user action IDs

Examples

Example 1:
_actions = actionIDs player;

Additional Information

See also:
actionParams addActionsetUserActionTextinGameUISetEventHandlershowHUDinputActionremoveActionremoveAllActionsaction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 22, 2018 - 14:19 (UTC)
KC Grimes
The argument for this command can be global (ie, not local to the executing machine), however the returned array will only contain action IDs for locally executed addAction.