From Bohemia Interactive Community
Revision as of 16:52, 3 May 2022 by Lou Montana (talk | contribs) (Some wiki formatting)
Jump to navigation Jump to search
Hover & click on the images for description


Adds a weapon into the cargo space of a vehicle / box with given attachments / magazines. Ignores available cargo space. If the weapon class has any pre-attached items (LinkedItems), they are removed and new items, supplied via command arguments, are added.
Vehicle Inventory


container addWeaponWithAttachmentsCargo [weaponConfiguration, weaponsCount]
container: Object - Container to add the weapon to. Might be a backpack, ammobox or vehicle.
weaponConfiguration: Array in format [weapon, muzzle, flashlight, optics, primaryMuzzle, secondaryMuzzle, bipod]
  • weapon: String - Weapon class name from CfgWeapons
  • muzzle: String - Muzzle attachment class name. Use "" if not needed.
  • flashlight: String - Side rail attachment class name. Use "" if not needed.
  • optics: String - Top rail attachment class name. Use "" if not needed.
  • primaryMuzzle: Array in format [primaryMuzzleMagazine, primaryAmmoCount] - Use [] if not needed
    • primaryMuzzleMagazine: String - Magazine class name
    • primaryAmmoCount: Number - Ammo count in magazine (will be clipped to values between 0 and the maximum capacity of the magazine class)
  • secondaryMuzzle: Array in format [secondaryMuzzleMagazine, secondaryAmmoCount] - Use [] if not needed
    • secondaryMuzzleMagazine: String - Magazine class name
    • secondaryAmmoCount: Number - Ammo count in magazine (will be clipped to values between 0 and the maximum capacity of the magazine class)
  • bipod: String - Underbarrel rail attachment class name. Use "" if not needed.
This array has the same format as the array returned by the weaponsItems command.
weaponsCount: Number - Number of weapons to add
Return Value:


Example 1:
cursorObject addWeaponWithAttachmentsCargo [["arifle_MX_GL_F", "muzzle_snds_H", "", "optic_aco", ["30Rnd_65x39_caseless_mag", 15], ["3Rnd_HE_Grenade_shell", 2], ""], 2];
Example 2:
Add five MX GL rifles, each with flashlight side attachment, a full 30 rounds magazine loaded into the gun and a full 3Rnd HE grenade magazine loaded into the grenade launcher:
cursorObject addWeaponWithAttachmentsCargo [["arifle_MX_GL_F", "", "acc_flashlight", "", ["30Rnd_65x39_caseless_mag", 30], ["3Rnd_HE_Grenade_shell", 2], ""], 5];
Example 3:
Add one MX rifle without any attachments or magazines event though the class has linked items:
cursorObject addWeaponWithAttachmentsCargo [["arifle_MX_Holo_pointer_F", "", "", "", [], [], ""], 1];
Example 4:
Add all weapons on player with attachments:
{ cursorObject addWeaponWithAttachmentsCargo [_x, 1] } forEach weaponsItems player;

Additional Information

See also:
addWeaponWithAttachmentsCargoGlobal weaponsItems addWeaponCargo addWeaponCargoGlobal clearWeaponCargo getWeaponCargo


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Andrew_S90 - c
Posted on Oct 28, 2020 - 21:03 (UTC)
This command also allows you to add a weapon with attachments directly to the players backpack.
(backpackContainer player) addWeaponWithAttachmentsCargo [["arifle_MX_F","muzzle_snds_H","acc_pointer_IR","optic_Hamr",["30Rnd_65x39_caseless_mag",30],[],"bipod_03_F_blk"], 1];
DreadedEntity - c
Posted on Apr 02, 2022 - 02:52 (UTC)
This command will let you add millions of weapons across multiple vehicles, but be warned, weird things start happening in-game:
(vehicle player) addWeaponWithAttachmentsCargoGlobal [["arifle_MX_F","","","",[],[],""],1000000];
I don't recommend running the above too many times in the console