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|descr= Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind. For object types see [[getObjectType]]. The type could be a combination of types according to bit flag operation. For example if required objects are both Visitor placed ('''1''') and dynamically placed ('''8''') the combine type will be '''9'''. Use '''63''' to return objects of all types. The simulation kind could be:
|descr= Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind. For object types see [[getObjectType]]. The type could be a combination of types according to bit flag operation. For example if required objects are both Visitor placed ('''1''') and dynamically placed ('''8''') the combine type will be '''9'''. Use '''63''' to return objects of all types. The simulation kind could be:
* 0 - Slow (and very slow) entities: houses, rubles, street lamps, churches, etc.
* 0 - Slow (and very slow) entities: houses, rubbles, street lamps, churches, etc.
* 1 - Normal entities: vehicles etc.  
* 1 - Normal entities: vehicles etc.  
* 2 - Fast entities: shots and other high precision entities
* 2 - Fast entities: shots and other high precision entities

Revision as of 09:55, 3 May 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Returns array of requested objects as fast as the engine allows it. The objects can be requested by object type and simulation kind. For object types see getObjectType. The type could be a combination of types according to bit flag operation. For example if required objects are both Visitor placed (1) and dynamically placed (8) the combine type will be 9. Use 63 to return objects of all types. The simulation kind could be:
  • 0 - Slow (and very slow) entities: houses, rubbles, street lamps, churches, etc.
  • 1 - Normal entities: vehicles etc.
  • 2 - Fast entities: shots and other high precision entities
  • 3 - Cloudlets: smokes, dust, etc.
  • 4 - Out vehicles: objects that are not listed anywhere else, holders, etc.
  • 5 - Animals: animals, birds, insects, etc.
  • 6 - Mines: mines.
Groups:
Object Manipulation

Syntax

Syntax:
objectType allObjects simulationKind
Parameters:
objectType: Number - see description
simulationKind: Number - see description
Return Value:
Array - array of Objects

Examples

Example 1:
_visitorBuildings = 1 allObjects 0;
Example 2:
_userPlacedBuildings = 8 allObjects 0;
Example 3:
onEachFrame { hintSilent str [ count (63 allObjects 0), count (63 allObjects 1), count (63 allObjects 2), count (63 allObjects 3), count (63 allObjects 4), count (63 allObjects 5), count (63 allObjects 6) ]; };

Additional Information

See also:
getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object getObjectType

Notes

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