allPlayers: Difference between revisions

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m (Bot: Reverted to revision 104186 by killzone_kid on 2017-08-12T11:24:33Z)
m (template:command argument fix)
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| '''allPlayers''' |= Syntax
| '''allPlayers''' |= Syntax


|p1= |= PARAMETER1
|p1= |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Array]] |= RETURNVALUE
| [[Array]] |RETURNVALUE=  




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["dead", "alive"] [[select]] [[alive]] _x
["dead", "alive"] [[select]] [[alive]] _x
];
];
} [[forEach]] [[allPlayers]];</code>|= EXAMPLE1
} [[forEach]] [[allPlayers]];</code>|EXAMPLE1=  


|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |=
|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |=
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____________________________________________________________________________________________
____________________________________________________________________________________________


| [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] |= SEEALSO
| [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:28, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out: _justPlayers = allPlayers - entities "HeadlessClient_F"; NOTES:
  • In player hosted game, the complete array of allPlayers may get delayed at the start. Use BIS_fnc_listPlayers if you need it earlier
  • The order of players in the return array may differ from server to clients
Groups:
Uncategorised

Syntax

Syntax:
allPlayers
Return Value:
Array

Examples

Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 2:
_bluNums = west countSide allPlayers;
Example 3:
Find all human players if headless clients are used:_allHCs = entities "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;

Additional Information

See also:
allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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