allPlayers: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "|= |x3=" to "|Example2= |x3=")
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} [[forEach]] [[allPlayers]];</code>|EXAMPLE1=  
} [[forEach]] [[allPlayers]];</code>|EXAMPLE1=  


|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |=
|x2= <code>_bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |Example2=


|x3= Find all human players if headless clients are used:<code>_allHCs = [[entities]] "HeadlessClient_F";
|x3= Find all human players if headless clients are used:<code>_allHCs = [[entities]] "HeadlessClient_F";

Revision as of 02:21, 3 September 2019

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Description

Description:
Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out: _justPlayers = allPlayers - entities "HeadlessClient_F"; NOTES:
  • In player hosted game, the complete array of allPlayers may get delayed at the start. Use BIS_fnc_listPlayers if you need it earlier
  • The order of players in the return array may differ from server to clients
Groups:
Uncategorised

Syntax

Syntax:
allPlayers
Return Value:
Array

Examples

Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 2:
_bluNums = west countSide allPlayers;
Example 3:
Find all human players if headless clients are used:_allHCs = entities "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;

Additional Information

See also:
allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber

Notes

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Notes

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