allPlayers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= |x3=" to "|Example2= |x3=") |
Lou Montana (talk | contribs) (Fix description) |
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| Returns a list of all human players including dead players | | Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br> | ||
< | Use [[BIS_fnc_listPlayers]] or see '''[[#Examples|Example 1]]''' to get human players only. | ||
|mp= | |||
* In player hosted game, the complete array of [[allPlayers]] may get delayed | * In a player-hosted game, the complete array of [[allPlayers]] may get delayed on mission start. Use [[BIS_fnc_listPlayers]] if you need it earlier. | ||
* The order of players in the return array may differ from server to clients | | * The order of players in the return array may differ from server to clients. |Multiplayer= | ||
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| | | [[allPlayers]] |SYNTAX= | ||
| | | [[Array]] of [[Object]] |RETURNVALUE= | ||
| | |x1= Get only human players:<code>[[private]] _headlessClients = [[entities]] "HeadlessClient_F"; | ||
[[private]] _humanPlayers = [[allPlayers]] - _allHCs;</code> |EXAMPLE1= | |||
| | |x2= <code>{ | ||
[[systemChat]] [[format]] [ | [[systemChat]] [[format]] [ | ||
"Player %1 is %2", | "Player %1 is %2", | ||
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["dead", "alive"] [[select]] [[alive]] _x | ["dead", "alive"] [[select]] [[alive]] _x | ||
]; | ]; | ||
} [[forEach]] [[allPlayers]];</code>| | } [[forEach]] [[allPlayers]];</code>|EXAMPLE2= | ||
|x3= | |x3= <code>[[private]] _bluNums = [[west]] [[countSide]] [[allPlayers]];</code> |EXAMPLE3= | ||
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| [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] |SEEALSO= | | [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] |SEEALSO= | ||
}} | }} | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category: | [[Category:Command Group: Multiplayer|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 23:52, 5 April 2020
Description
- Description:
- Returns a list of all units controlled by connected clients - human players including dead players, but also Headless Clients.
Use BIS_fnc_listPlayers or see Example 1 to get human players only. - Multiplayer:
- * In a player-hosted game, the complete array of allPlayers may get delayed on mission start. Use BIS_fnc_listPlayers if you need it earlier.
- The order of players in the return array may differ from server to clients.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array of Object
Examples
- Example 1:
- Get only human players:
private _headlessClients = entities "HeadlessClient_F"; private _humanPlayers = allPlayers - _allHCs;
- Example 2:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
- Example 3:
private _bluNums = west countSide allPlayers;
Additional Information
- See also:
- allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber
Notes
-
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Only post proven facts here! Add Note