allPlayers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Fix description)
m (Fix example)
Line 19: Line 19:
| [[Array]] of [[Object]] |RETURNVALUE=  
| [[Array]] of [[Object]] |RETURNVALUE=  


|x1= Get only human players:<code>[[private]] _headlessClients = [[entities]] "HeadlessClient_F";
|x1= Get only human players:
[[private]] _humanPlayers = [[allPlayers]] - _allHCs;</code> |EXAMPLE1=
<code>[[private]] _headlessClients = [[entities]] "HeadlessClient_F";
[[private]] _humanPlayers = [[allPlayers]] - _headlessClients;</code> |EXAMPLE1=


|x2= <code>{
|x2= <code>{

Revision as of 14:15, 27 April 2020

Hover & click on the images for description

Description

Description:
Returns a list of all units controlled by connected clients - human players including dead players, but also Headless Clients.
Use BIS_fnc_listPlayers or see Example 1 to get human players only.
Multiplayer:
* In a player-hosted game, the complete array of allPlayers may get delayed on mission start. Use BIS_fnc_listPlayers if you need it earlier.
  • The order of players in the return array may differ from server to clients.
Groups:
Uncategorised

Syntax

Syntax:
allPlayers
Return Value:
Array of Object

Examples

Example 1:
Get only human players: private _headlessClients = entities "HeadlessClient_F"; private _humanPlayers = allPlayers - _headlessClients;
Example 2:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 3:
private _bluNums = west countSide allPlayers;

Additional Information

See also:
allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section