allPlayers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.48 | |1.48 | ||
|gr1 = Multiplayer | |gr1 = Multiplayer | ||
|gr2= Object Detection | |gr2= Object Detection | ||
| Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br> | | Returns a list of all units controlled by ''connected clients'' - human players including dead players, but also [[Arma 3 Headless Client|Headless Clients]].<br> | ||
Line 16: | Line 16: | ||
* The order of players in the return array may differ from server to clients. |Multiplayer= | * The order of players in the return array may differ from server to clients. |Multiplayer= | ||
| [[allPlayers]] | | [[allPlayers]] | ||
| [[Array]] of [[Object]] | | [[Array]] of [[Object]] | ||
|x1= Get only human players: | |x1= Get only human players: | ||
<code>[[private]] _headlessClients = [[entities]] "HeadlessClient_F"; | <code>[[private]] _headlessClients = [[entities]] "HeadlessClient_F"; | ||
[[private]] _humanPlayers = [[allPlayers]] - _headlessClients;</code> | [[private]] _humanPlayers = [[allPlayers]] - _headlessClients;</code> | ||
|x2= <code>{ | |x2= <code>{ | ||
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["dead", "alive"] [[select]] [[alive]] _x | ["dead", "alive"] [[select]] [[alive]] _x | ||
]; | ]; | ||
} [[forEach]] [[allPlayers]];</code> | } [[forEach]] [[allPlayers]];</code> | ||
|x3= <code>[[private]] _bluNums = [[west]] [[countSide]] [[allPlayers]];</code> | |x3= <code>[[private]] _bluNums = [[west]] [[countSide]] [[allPlayers]];</code> | ||
| [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] | | [[allCurators]], [[allGroups]], [[allDead]], [[allUnits]], [[switchableUnits]], [[playableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]], [[playersNumber]] | ||
}} | }} | ||
Revision as of 01:04, 18 January 2021
Description
- Description:
- Returns a list of all units controlled by connected clients - human players including dead players, but also Headless Clients.
Use BIS_fnc_listPlayers or see Example 1 to get human players only. - Multiplayer:
- * In a player-hosted game, the complete array of allPlayers may get delayed on mission start. Use BIS_fnc_listPlayers if you need it earlier.
- The order of players in the return array may differ from server to clients.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- allPlayers
- Return Value:
- Array of Object
Examples
- Example 1:
- Get only human players:
private _headlessClients = entities "HeadlessClient_F"; private _humanPlayers = allPlayers - _headlessClients;
- Example 2:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
- Example 3:
private _bluNums = west countSide allPlayers;
Additional Information
- See also:
- allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayerplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note