allPlayers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>")
Line 22: Line 22:
<code>// only gets human players
<code>// only gets human players
[[private]] _headlessClients = [[entities]] "HeadlessClient_F";
[[private]] _headlessClients = [[entities]] "HeadlessClient_F";
private _humanPlayers = [[allPlayers]] - _headlessClients;</code>
private _humanPlayers = allPlayers - _headlessClients;</code>


|x2= <code>{
|x2= <code>{
Line 30: Line 30:
["dead", "alive"] [[select]] [[alive]] [[x|_x]]
["dead", "alive"] [[select]] [[alive]] [[x|_x]]
];
];
} forEach [[allPlayers]];</code>
} forEach allPlayers;</code>


|x3= <code>private _bluNums = west countSide allPlayers;</code>
|x3= <code>private _bluNums = west countSide allPlayers;</code>

Revision as of 12:33, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns a list of all units controlled by connected clients - human players including dead players, but also Headless Clients.
Use BIS_fnc_listPlayers or see Example 1 to only get human players.
Multiplayer:
  • In a player-hosted game, the complete array of allPlayers may get delayed on mission start. Use BIS_fnc_listPlayers if you need it earlier.
  • The order of players in the return array may differ from server to clients.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
allPlayers
Return Value:
Array of Object

Examples

Example 1:
// only gets human players private _headlessClients = entities "HeadlessClient_F"; private _humanPlayers = allPlayers - _headlessClients;
Example 2:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 3:
private _bluNums = west countSide allPlayers;

Additional Information

See also:
allCurators allGroups allDead allUnits switchableUnits playableUnits vehicles allUnitsUAV allDeadMen isPlayer playersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note