assignAsTurret: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}


|s1= unit [[assignAsTurret]] [vehicle, [turretPath]]
|s1= unit [[assignAsTurret]] [vehicle, turretPath]


|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= [vehicle, turretPath]: [[Array]]
|p2= vehicle: [[Object]]


|p3= vehicle: [[Object]]
|p3= turretPath: [[Array]] format [[Turret Path]]
 
|p4= [turretPath]: [[Array]] - Array of numbers.


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>player assignAsTurret [BIS_vehicle, [0,1] ];</sqf>
|x1= <sqf>player assignAsTurret [BIS_vehicle, [0,1]];</sqf>


|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]]
|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]] [[assignedVehicleRole]] [[unassignVehicle]] [[turretUnit]] [[moveInTurret]] [[fullCrew]]
}}
}}

Latest revision as of 17:06, 31 August 2022

Hover & click on the images for description

Description

Description:
Assigns the soldier to turret.
See AI Group Vehicle Management for more information.
Groups:
Turrets

Syntax

Syntax:
unit assignAsTurret [vehicle, turretPath]
Parameters:
unit: Object
vehicle: Object
turretPath: Array format Turret Path
Return Value:
Nothing

Examples

Example 1:
player assignAsTurret [BIS_vehicle, [0,1]];

Additional Information

See also:
assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsCargoIndex assignedVehicleRole unassignVehicle turretUnit moveInTurret fullCrew

Notes

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