camCommit: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?]]" to "{{GameCategory|tkoh|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr1= Camera Control |GROUP1=
|gr1= Camera Control |GROUP1=
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| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For <tt>camPrepareXXX</tt> commands use [[camCommitPrepared]]. |DESCRIPTION=
| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For <tt>camPrepareXXX</tt> commands use [[camCommitPrepared]]. |DESCRIPTION=
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| camera '''camCommit''' time |SYNTAX=
| camera '''camCommit''' time |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= '''[[sqs syntax|SQS]]'''<code>; create a camera object
|x1= '''[[sqs syntax|SQS]]'''<code>; create a camera object
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_cam [[camCommit]] 6;
_cam [[camCommit]] 6;
[[waitUntil]] { [[camCommitted]] _cam; };</code> |EXAMPLE2=
[[waitUntil]] { [[camCommitted]] _cam; };</code> |EXAMPLE2=
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| [[camCommitted]], [[camCommitPrepared]] |SEEALSO=
| [[camCommitted]], [[camCommitPrepared]] |SEEALSO=

Revision as of 01:22, 17 January 2021

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Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQFprivate "_cam"; comment "create a camera object"; _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; comment "smoothly move the camera to its new position in 6 seconds"; _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommittedcamCommitPrepared

Notes

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Notes

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