camCommit: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|= Game version
|1.00|= Game version
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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=


|gr1= Camera Control |GROUP1=
|gr1= Camera Control


| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For <tt>camPrepareXXX</tt> commands use [[camCommitPrepared]]. |DESCRIPTION=
| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For <tt>camPrepareXXX</tt> commands use [[camCommitPrepared]].


| camera '''camCommit''' time |SYNTAX=
| camera '''camCommit''' time


|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
|p1= camera: [[Object]] - object of type "camera"


|p2= time: [[Number]] - time in seconds during which the changes shall be done |PARAMETER2=
|p2= time: [[Number]] - time in seconds during which the changes shall be done


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= '''[[sqs syntax|SQS]]'''<code>; create a camera object
|x1= '''[[sqs syntax|SQS]]'''<code>; create a camera object
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@[[camCommitted]] _cam
@[[camCommitted]] _cam


<nowiki>;</nowiki> proceed</code> |EXAMPLE1=
<nowiki>;</nowiki> proceed</code>


|x2= '''[[SQF syntax|SQF]]'''<code>[[private]] "_cam";
|x2= '''[[SQF syntax|SQF]]'''<code>[[private]] "_cam";
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_cam [[camSetPos]] [<nowiki/>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20];
_cam [[camSetPos]] [<nowiki/>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20];
_cam [[camCommit]] 6;
_cam [[camCommit]] 6;
[[waitUntil]] { [[camCommitted]] _cam; };</code> |EXAMPLE2=
[[waitUntil]] { [[camCommitted]] _cam; };</code>


| [[camCommitted]], [[camCommitPrepared]] |SEEALSO=
| [[camCommitted]], [[camCommitPrepared]]


}}
}}

Revision as of 01:03, 18 January 2021

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQFprivate "_cam"; comment "create a camera object"; _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; comment "smoothly move the camera to its new position in 6 seconds"; _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommittedcamCommitPrepared

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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