camSetTarget: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
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| camera '''camSetTarget''' target |SYNTAX=
| camera [[camSetTarget]] target |SYNTAX=


|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=


|s2= camera '''camSetTarget''' position|= Alternative Syntax
|s2= camera [[camSetTarget]] position |Alternative Syntax=


|p21= camera: [[Object]] - object of type "camera" |PARAMETER1=
|p21= camera: [[Object]] - object of type "camera" |PARAMETER21=


|p22= position: [[Array]] - target location - [[Position]] |PARAMETER2=
|p22= position: [[Array]] - target location - [[Position]] |PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE=
|r2= [[Nothing]] |RETURNVALUE2=


____________________________________________________________________________________________
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|x1= <code>_camera [[camSetTarget]] [[player]];</code> |EXAMPLE1=
|x1= <code>_camera [[camSetTarget]] [[player]];</code> |EXAMPLE1=
|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code> |EXAMPLE2=
|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code> |EXAMPLE2=
|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0,100,10]);
 
|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0, 100, 10]);
_cam [[camSetTarget]] [[player]];
_cam [[camSetTarget]] [[player]];
_cam [[camSetRelPos]] [0, 0.5, 1.5];
_cam [[camSetRelPos]] [0, 0.5, 1.5];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 1;
_cam [[camCommit]] 1;
[[player]] [[setRandomLip]] [[true]];</code> |EXAMPLE2=
[[player]] [[setRandomLip]] [[true]];</code> |EXAMPLE3=
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| [[camCreate]], [[camTarget]] |SEEALSO=
| [[camCreate]], [[camTarget]] |SEEALSO=
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|CAMSETTARGET]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|CAMSETTARGET]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|CAMSETTARGET]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|CAMSETTARGET]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|CAMSETTARGET]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Camera_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 22:20, 2 September 2019

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted.
Groups:
Uncategorised

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreatecamTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section