camSetTarget: Difference between revisions

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m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control






|arg= local |Multiplayer Arguments=
|arg= local


|eff= local |Multiplayer Effects=
|eff= local


| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]]. |DESCRIPTION=
| Set the target object or position where the given camera should point at. Needs the call of [[camCommit]] to be conducted. To reset the target use [[objNull]].


| camera [[camSetTarget]] target |SYNTAX=
| camera [[camSetTarget]] target


|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
|p1= camera: [[Object]] - object of type "camera"


|p2= target: [[Object]] - target location |PARAMETER2=
|p2= target: [[Object]] - target location


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|s2= camera [[camSetTarget]] position |Alternative Syntax=
|s2= camera [[camSetTarget]] position


|p21= camera: [[Object]] - object of type "camera" |PARAMETER21=
|p21= camera: [[Object]] - object of type "camera" |PARAMETER21=
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|p22= position: [[Array]] - target location - [[Position]] |PARAMETER22=
|p22= position: [[Array]] - target location - [[Position]] |PARAMETER22=


|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]]


   
   
|x1= <code>_camera [[camSetTarget]] [[player]];</code> |EXAMPLE1=
|x1= <code>_camera [[camSetTarget]] [[player]];</code>


|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code> |EXAMPLE2=
|x2= <code>_camera [[camSetTarget]] [2540,1503,26];</code>


|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0, 100, 10]);
|x3= <code>_cam = "camera" [[camCreate]] ([[player]] [[modelToWorld]] [0, 100, 10]);
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_cam [[cameraEffect]] ["internal", "back"];
_cam [[cameraEffect]] ["internal", "back"];
_cam [[camCommit]] 1;
_cam [[camCommit]] 1;
[[player]] [[setRandomLip]] [[true]];</code> |EXAMPLE3=
[[player]] [[setRandomLip]] [[true]];</code>


| [[camCreate]], [[camTarget]] |SEEALSO=
| [[camCreate]], [[camTarget]]
}}
}}



Revision as of 01:12, 18 January 2021

Hover & click on the images for description

Description

Description:
Set the target object or position where the given camera should point at. Needs the call of camCommit to be conducted. To reset the target use objNull.
Groups:
Camera Control

Syntax

Syntax:
camera camSetTarget target
Parameters:
camera: Object - object of type "camera"
target: Object - target location
Return Value:
Nothing

Alternative Syntax

Syntax:
camera camSetTarget position
Parameters:
camera: Object - object of type "camera"
position: Array - target location - Position
Return Value:
Nothing

Examples

Example 1:
_camera camSetTarget player;
Example 2:
_camera camSetTarget [2540,1503,26];
Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;

Additional Information

See also:
camCreatecamTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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