canSlingLoad: Difference between revisions

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|x2= <code>[[hint]] [[str]] (([[vehicle]] [[player]]) [[canSlingLoad]] veh1);</code>
|x2= <code>[[hint]] [[str]] (([[vehicle]] [[player]]) [[canSlingLoad]] veh1);</code>


|seealso= [[ropes]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]]
|seealso= [[ropes]] [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]]
}}
}}

Revision as of 13:56, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if setSlingLoad is possible.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
heli canSlingLoad cargo
Parameters:
heli: Object - a helicopter
cargo: Object - an entity
Return Value:
Boolean - true if setSlingLoad is possible

Examples

Example 1:
_canSling = veh1 canSlingLoad veh2;
Example 2:
hint str ((vehicle player) canSlingLoad veh1);

Additional Information

See also:
ropes enableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

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