canSlingLoad: Difference between revisions

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|r1= [[Boolean]] - [[true]] if [[setSlingLoad]] is possible
|r1= [[Boolean]] - [[true]] if [[setSlingLoad]] is possible


|x1= <code>_canSling = veh1 canSlingLoad veh2;</code>
|s2=typeOfHeli [[canSlingLoad]] typeOfCargo
|s2since= arma3 2.12


|x2= <code>hint str (([[vehicle]] [[player]]) [[canSlingLoad]] veh1);</code>
|p21= typeOfHeli: [[String]] - a config type of helicopter
 
|p22= typeOfCargo: [[String]] - a config type of cargo (the object of type cargo has to exist in the mission)
 
|r2= [[Boolean]] - [[true]] if can be sling loaded ''in principle''
 
 
|x1= <sqf>_canSling = veh1 canSlingLoad veh2;</sqf>
 
|x2= <sqf>hint str ((vehicle player) canSlingLoad veh1);</sqf>


|seealso= [[ropes]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]]
|seealso= [[ropes]] [[enableRopeAttach]] [[getSlingLoad]] [[ropeAttachedObjects]] [[ropeAttachTo]] [[ropeDestroy]] [[ropeLength]] [[ropeUnwound]] [[ropeAttachedTo]] [[ropeCreate]] [[ropeDetach]] [[ropeAttachEnabled]] [[ropeCut]] [[ropeEndPosition]] [[ropeUnwind]] [[setSlingLoad]] [[slingLoadAssistantShown]]
}}
}}

Latest revision as of 17:26, 9 February 2024

Hover & click on the images for description

Description

Description:
Returns true if setSlingLoad is possible.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
heli canSlingLoad cargo
Parameters:
heli: Object - a helicopter
cargo: Object - an entity
Return Value:
Boolean - true if setSlingLoad is possible

Alternative Syntax

Syntax:
typeOfHeli canSlingLoad typeOfCargo
Parameters:
typeOfHeli: String - a config type of helicopter
typeOfCargo: String - a config type of cargo (the object of type cargo has to exist in the mission)
Return Value:
Boolean - true if can be sling loaded in principle

Examples

Example 1:
_canSling = veh1 canSlingLoad veh2;
Example 2:
hint str ((vehicle player) canSlingLoad veh1);

Additional Information

See also:
ropes enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown

Notes

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