canSlingLoad: Difference between revisions

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|s2=typeOfHeli [[canSlingLoad]] typeOfCargo
|s2=typeOfHeli [[canSlingLoad]] typeOfCargo
|s2since= Arma3 2.12
|s2since= arma3 2.12


|p21= typeOfHeli: [[String]] - a config type of helicopter
|p21= typeOfHeli: [[String]] - a config type of helicopter


|p22= typeOfCargo: [[String]] - a config type of cargo
|p22= typeOfCargo: [[String]] - a config type of cargo (the object of type cargo has to exist in the mission)


|r2= [[Boolean]] - [[true]] if can be sling loaded ''in principal''
|r2= [[Boolean]] - [[true]] if can be sling loaded ''in principle''





Latest revision as of 17:26, 9 February 2024

Hover & click on the images for description

Description

Description:
Returns true if setSlingLoad is possible.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
heli canSlingLoad cargo
Parameters:
heli: Object - a helicopter
cargo: Object - an entity
Return Value:
Boolean - true if setSlingLoad is possible

Alternative Syntax

Syntax:
typeOfHeli canSlingLoad typeOfCargo
Parameters:
typeOfHeli: String - a config type of helicopter
typeOfCargo: String - a config type of cargo (the object of type cargo has to exist in the mission)
Return Value:
Boolean - true if can be sling loaded in principle

Examples

Example 1:
_canSling = veh1 canSlingLoad veh2;
Example 2:
hint str ((vehicle player) canSlingLoad veh1);

Additional Information

See also:
ropes enableRopeAttach getSlingLoad ropeAttachedObjects ropeAttachTo ropeDestroy ropeLength ropeUnwound ropeAttachedTo ropeCreate ropeDetach ropeAttachEnabled ropeCut ropeEndPosition ropeUnwind setSlingLoad slingLoadAssistantShown

Notes

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Only post proven facts here! Add Note