displayAddEventHandler

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Revision as of 11:30, 3 April 2021 by R3vo (talk | contribs) (Text replacement - "v1\.05\.[0-9]{6}" to "v1.06")
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Description

Description:
Description needed
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
Syntax needed
Parameters:
display: Display
[eventName, code]: Array
eventName: String
code: String or Code
Return Value:
Return value needed

Examples

Example 1:
moduleName_keyDownEHId = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this;"];
Example 2:
moduleName_keyDownEHId = findDisplay 46 displayAddEventHandler ["KeyDown", {hint str _this}];

Additional Information

See also:
ListOfKeyCodesdisableSerializationdisplayRemoveAllEventHandlersdisplayRemoveEventHandlerdisplaySetEventHandlerctrlAddEventHandlerUI Event HandlersfindDisplayDIK KeyCodeskeyName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 30, 2013 - 11:14
Killzone_Kid
As of Arma 3 v1.06 ctrlAddEventHandler and displayAddEventHandler support script Code in addition to String [1]
Posted on March 10, 2014 - 14:52
Axyl
From within an Addon, you must assign the events from a spawned script. eg[] spawn { (findDisplay 46) displayAddEventHandler["KeyDown","_this call my_KeyDownFunctionhandler"]; };
Posted on January 22, 2016 - 08:15 (UTC)
Pigneedle
Be sure to wait until the main display is initialized before using this command by using: waituntil {!isnull (finddisplay 46)};
Posted on May 28, 2017 - 11:32 (UTC)
IT07
use #define if you want the displayEventHandler to use data that is defined in the same file in which the command is executed. However, that does not work if you use STRING as 'code'. In case of STRING, use the format command around it.
Posted on August 7, 2017 - 15:08 (UTC)
DrSova
Using KeyUp you can't override default engine action by returning true (A3 1.72.142342)