forgetTarget: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
(Add arg/eff thx to sharp.)
 
(14 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.70


|1.70
|arg= local
|eff= global


|gr1= Unit Control
|gr1= Unit Control
Line 9: Line 11:
|gr2= Groups
|gr2= Groups


| Resets the info a group has about a target, forcing [[knowsAbout]] value to 0.
|descr= Resets the info a group has about a target, forcing [[knowsAbout]] value to 0.


| group '''forgetTarget''' target
|s1= group [[forgetTarget]] target


|p1= group: [[Group]] or [[Object]] - group itself or unit in a group
|p1= group: [[Group]] or [[Object]] - group itself or unit in a group
Line 17: Line 19:
|p2= target: [[Object]] - group target
|p2= target: [[Object]] - group target


| [[Nothing]]
|r1= [[Nothing]]


|mp=
|x1= <sqf>soldier1 forgetTarget soldier2;</sqf>
 
|x1= <code>soldier1 [[forgetTarget]] soldier2;</code>
|x2= Give enemyBob some amnesia:<code>[[onEachFrame]] { enemyBob [[forgetTarget]] [[player]] };</code>


| [[knowsAbout]], [[targetsQuery]], [[targetsAggregate]], [[nearTargets]], [[reveal]], [[getHideFrom]], [[targetKnowledge]]
|x2= Give enemyBob some amnesia:
<sqf>onEachFrame { enemyBob forgetTarget player };</sqf>
 
|seealso= [[knowsAbout]] [[targetsQuery]] [[targetsAggregate]] [[nearTargets]] [[reveal]] [[getHideFrom]] [[targetKnowledge]]
}}
}}
<dl class="command_description">
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 14:21, 1 December 2022

Hover & click on the images for description

Description

Description:
Resets the info a group has about a target, forcing knowsAbout value to 0.
Groups:
Unit ControlGroups

Syntax

Syntax:
group forgetTarget target
Parameters:
group: Group or Object - group itself or unit in a group
target: Object - group target
Return Value:
Nothing

Examples

Example 1:
soldier1 forgetTarget soldier2;
Example 2:
Give enemyBob some amnesia:
onEachFrame { enemyBob forgetTarget player };

Additional Information

See also:
knowsAbout targetsQuery targetsAggregate nearTargets reveal getHideFrom targetKnowledge

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note