fullCrew

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Revision as of 14:03, 8 March 2017 by Commy2 (talk | contribs)
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Description

Description:
Returns array with all crew inside given vehicle. Since Arma 3 v1.55.133810 it is possible to return empty seats as well.
Groups:
Uncategorised

Syntax

Syntax:
fullCrew vehicle
Parameters:
vehicle: Object
Return Value:
Array - format [[<Object>unit,<String>role,<Number>cargoIndex,<Array>turretPath,<Boolean>personTurret], ...]

Alternative Syntax

Syntax:
fullCrew [vehicle, type, includeEmpty]
Parameters:
[vehicle, type]: Array
vehicle: Object
type: String - filter (role) available values are "driver", "commander", "gunner", "turret", "cargo"
includeEmpty (Optional): Boolean - (since Arma 3 v1.55.133810) include empty crew seats too
Return Value:
Array - format [[<Object>unit,<String>role,<Number>cargoIndex,<Array>turretPath,<Boolean>personTurret], ...]

Examples

Example 1:
_list = fullCrew vehicle player;
Example 2:
_list = fullCrew [vehicle player, "turret"];

Additional Information

See also:
crewcreateVehicleCrewassignedVehicleRoleallTurrets

Notes

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Notes

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Posted on December 13, 2014 - 22:54 (UTC)
Commy2
Be aware that the returned role may or may not be in lowercase. E.g. it's "driver" for the driver, but "Turret" for turret units.

As of Arma 3 version 1.36, the alternative syntax of this command returns all crew members if the filter is anything except "driver", "commander", "gunner", "turret" or "cargo"
The filter is not case sensitive.
Posted on March 8, 2017 - 12:03 (UTC)
Commy2
Be careful when using the cargoIndex reported by this command together with action "moveToCargo". The indices do no match up and are shifted by the number of person turret slots (firing from vehicle positions).