getPosVisual: Difference between revisions

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|s1= [[getPosVisual]] object
|s1= [[getPosVisual]] object


|p1= object: [[Object]]: - name of the object
|p1= object: [[Object]] - name of the object


|r1= [[Array]] - format [[Position#PositionAGLS|PositionAGLS]]
|r1= [[Array]] format [[Position#PositionAGLS|PositionAGLS]]


    
    
|x1= <code>_playerRenderedPos = [[getPosVisual]] [[player]];</code>
|x1= <sqf>_playerRenderedPos = getPosVisual player;</sqf>


|seealso= [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
|seealso= [[getPosASLVisual]] [[getPosATLVisual]] [[visiblePositionASL]] [[visiblePosition]] [[position]] [[getPos]] [[getPosATL]] [[getPosASL]] [[getPosASLW]]
}}
}}

Revision as of 12:05, 28 September 2023

Hover & click on the images for description

Description

Description:
Returns an object's AGLS position in render time scope. Alias of visiblePosition.
This command should not be used for actual 3D calculations. See getPos for more details.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosVisual object
Parameters:
object: Object - name of the object
Return Value:
Array format PositionAGLS

Examples

Example 1:
_playerRenderedPos = getPosVisual player;

Additional Information

See also:
getPosASLVisual getPosATLVisual visiblePositionASL visiblePosition position getPos getPosATL getPosASL getPosASLW

Notes

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