local: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| (\[\[[^ ]+\]\]) \}\}" to "|seealso= ‎$1 }}")
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[[private]] _myVariable = 42;</code>
[[private]] _myVariable = 42;</code>


| [[Arma 3: Event Handlers#Local|"Local" Event Handler]], [[owner]], [[setOwner]]
|seealso= ‎[[Arma 3: Event Handlers#Local|"Local" Event Handler]], [[owner]], [[setOwner]]
}}
}}



Revision as of 04:11, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Multiplayer:
A few things to note amongst others:
  • A game logic / module is always local to the server
  • Terrain objects are local to every machine
Groups:
Multiplayer

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 v1.32)
Return Value:
Boolean

Alternative Syntax

Syntax:
local variable = value From Arma 2 until Arma 3 v1.54 - see private for later versions
Return Value:
Nothing

Examples

Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
Example 2:
_isLocalGroup = local group _unit;
Example 3:
Sets variable's scope:// From Arma 2 until Arma 3 v1.54 local _myVariable = 42; // Since Arma 3 v1.54 private _myVariable = 42;

Additional Information

See also:
"Local" Event HandlerownersetOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note