local: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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* Terrain objects are local to every machine
* Terrain objects are local to every machine


|s1= [[local]] object
|s1= [[local]] object


|p1= object: [[Object]] or [[Group]] (since Arma 3 v1.32)
|p1= object: [[Object]] or [[Group]] (since Arma 3 v1.32)

Revision as of 23:19, 19 June 2021

Hover & click on the images for description

Description

Description:
Check if given unit is local on the computer in Multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In Single player all objects are local.
Multiplayer:
A few things to note [[Multiplayer Scripting#General information about locality |descr=amongst others]]:
  • A game logic / module is always local to the server
  • Terrain objects are local to every machine
Groups:
Multiplayer

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 v1.32)
Return Value:
Boolean

Alternative Syntax

Syntax:
local variable = value From Arma 2 until Arma 3 v1.54 - see private for later versions
Return Value:
Nothing

Examples

Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
Example 2:
_isLocalGroup = local group _unit;
Example 3:
Sets variable's scope:// From Arma 2 until Arma 3 v1.54 local _myVariable = 42; // Since Arma 3 v1.54 private _myVariable = 42;

Additional Information

See also:
"Local" Event HandlerownersetOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note