lookAt: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}")
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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|gr1= Unit Control |GROUP1=
|gr1= Unit Control |GROUP1=
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| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully. |DESCRIPTION=
| Control what the unit(s) is/are looking at (target or [[Position]]). If target is used, it will get revealed fully. |DESCRIPTION=
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| unit(s) '''lookAt''' position |SYNTAX=
| unit(s) '''lookAt''' position |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=
|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=

Revision as of 02:58, 17 January 2021

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAtcommandWatchdoWatchfreeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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