modelToWorldVisualWorld: Difference between revisions

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m (Refer to the AGL counterpart instead of self)
m (Text replacement - "PositionASL" to "PositionASL")
Line 20: Line 20:
|p2= modelPos: [[Array]]
|p2= modelPos: [[Array]]


|r1= [[Array]] - World position in format [[PositionASL]]
|r1= [[Array]] - World position in format [[Position#PositionASL|PositionASL]]


|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code>
|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code>

Revision as of 17:50, 5 January 2022

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For AGL version see modelToWorldVisual.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldVisualWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
obj modelToWorldVisualWorld modelPos
Parameters:
obj: Object
modelPos: Array
Return Value:
Array - World position in format PositionASL

Examples

Example 1:
player modelToWorldVisualWorld [0,1,0]

Additional Information

See also:
modelToWorldWorldmodelToWorldVisualgetPosWorldVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone Kid - c
Posted on May 28, 2017 - 22:19 (UTC)
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true