objNull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1= Variables |GROUP1=
|gr1= Variables


| A non-existent [[Object]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
| A non-existent [[Object]]. To compare non-existent objects use [[isNull]] or [[isEqualTo]]:
* <tt>[[objNull]] <nowiki>==</nowiki> [[objNull]]; // false</tt>
* <tt>[[objNull]] <nowiki>==</nowiki> [[objNull]]; // false</tt>
* <tt>[[isNull]] [[objNull]]; // true</tt>
* <tt>[[isNull]] [[objNull]]; // true</tt>
* <tt>[[objNull]] [[isEqualTo]] [[objNull]]; // true</tt> |DESCRIPTION=
* <tt>[[objNull]] [[isEqualTo]] [[objNull]]; // true</tt>


|  '''objNull''' |SYNTAX=
|  '''objNull'''


| [[Object]] |RETURNVALUE=
| [[Object]]
|x1= <code>[[player]] == [[player]]; // false if player is null</code>|EXAMPLE1=
|x1= <code>[[player]] == [[player]]; // false if player is null</code>
|x2= <code>[[isNull]] [[player]]; // true if player is null</code>|EXAMPLE2=
|x2= <code>[[isNull]] [[player]]; // true if player is null</code>
|x3= <code>[[str]] [[objNull]] // &lt;NULL-object&gt;</code>|EXAMPLE3=
|x3= <code>[[str]] [[objNull]] // &lt;NULL-object&gt;</code>
|x4= <code>[[position]] [[objNull]] // [0,0,0]</code>|EXAMPLE4=
|x4= <code>[[position]] [[objNull]] // [0,0,0]</code>


| [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]], [[isNull]] |SEEALSO=
| [[controlNull]], [[displayNull]], [[grpNull]], [[locationNull]], [[taskNull]], [[teamMemberNull]], [[scriptNull]], [[configNull]], [[typeName]], [[isNull]]


}}
}}

Revision as of 02:24, 18 January 2021

Hover & click on the images for description

Description

Description:
A non-existent Object. To compare non-existent objects use isNull or isEqualTo:
Groups:
Variables

Syntax

Syntax:
objNull
Return Value:
Object

Examples

Example 1:
player == player; // false if player is null
Example 2:
isNull player; // true if player is null
Example 3:
str objNull // <NULL-object>
Example 4:
position objNull // [0,0,0]

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNulltaskNullteamMemberNullscriptNullconfigNulltypeNameisNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section