objNull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 33: Line 33:
|r1= [[Object]]
|r1= [[Object]]


|x1= <code>player == player; // false if player is null</code>
|x1= <sqf>player == player; // false if player is null</sqf>
|x2= <code>isNull player; // true if player is null</code>
|x2= <sqf>isNull player; // true if player is null</sqf>
|x3= <code>str objNull // &lt;NULL-object&gt;</code>
|x3= <sqf>str objNull // &lt;NULL-object&gt;</sqf>
|x4= <code>position objNull // [0,0,0]</code>
|x4= <sqf>position objNull // [0,0,0]</sqf>


|seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[taskNull]] [[teamMemberNull]] [[scriptNull]] [[configNull]] [[typeName]] [[isNull]]
|seealso= [[controlNull]] [[displayNull]] [[grpNull]] [[locationNull]] [[taskNull]] [[teamMemberNull]] [[scriptNull]] [[configNull]] [[typeName]] [[isNull]]
}}
}}

Revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
A non-existent Object. To compare non-existent objects use isNull or isEqualTo:
Groups:
Variables

Syntax

Syntax:
objNull
Return Value:
Object

Examples

Example 1:
player == player; // false if player is null
Example 2:
isNull player; // true if player is null
Example 3:
str objNull // <NULL-object>
Example 4:
position objNull // [0,0,0]

Additional Information

See also:
controlNull displayNull grpNull locationNull taskNull teamMemberNull scriptNull configNull typeName isNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note