objNull: Difference between revisions
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'''objNull''' simulates a real object parameters, e.g. you can get or set them. This may come useful in cases where the vairable handle should be always an object of any kind instead of [[nil]] to avoid code malfunction on undefined variable or wrong type. | '''objNull''' simulates a real object parameters, e.g. you can get or set them. This may come useful in cases where the vairable handle should be always an object of any kind instead of [[nil]] to avoid code malfunction on undefined variable or wrong type. | ||
<code>_damage = [[damage]] objNull; // will return 0 | |||
_position = [[getPos]] objNull; // will return [0,0,0] | |||
</code> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 15:14, 12 September 2016
Description
- Description:
- A non-existent Object. To compare non-existent objects use isNull or isEqualTo:
- Groups:
- Uncategorised
Syntax
- Syntax:
- objNull
- Return Value:
- Object
Examples
- Example 1:
player == player; // false if player is null
- Example 2:
isNull player; // true if player is null
- Example 3:
str objNull // <NULL-object>
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNulltaskNullteamMemberNullscriptNullconfigNulltypeNameisNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on September 12, 2016 - 13:14 (UTC)
- Demellion
-
objNull simulates a real object parameters, e.g. you can get or set them. This may come useful in cases where the vairable handle should be always an object of any kind instead of nil to avoid code malfunction on undefined variable or wrong type.
_damage = damage objNull; // will return 0 _position = getPos objNull; // will return [0,0,0]
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters