say: Difference between revisions

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<dd class="notedate">Posted on 7 March 2013</dd>
<dd class="notedate">Posted on 7 March 2013</dd>
<dt class="note">[[User:Rocket|Rocket]]</dt>
<dt class="note">[[User:Rocket|Rocket]]</dt>
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<dd class="note">
Say will occur in 3D when the player is active, during cutscenes it will not. Use [[say3D]] to force 3D effect for cutscenes.
Say will occur in 3D when the player is active, during cutscenes it will not. Use [[say3D]] to force 3D effect for cutscenes.
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Revision as of 01:43, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sounds

Syntax 1

Syntax:
Syntax needed
Parameters:
from: Object - origin of the sound
sound: String - sound classname
Return Value:
Return value needed

Syntax 2

Syntax:
from say [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
sound: String - sound classname
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed: Number - (Optional, default 1) pitch of the sound
Return Value:
Nothing

Syntax 3

Syntax:
[from, to] say sound
Parameters:
from: Object - origin of the sound
to: Object - target
sound: String - sound classname
Return Value:
Nothing

Syntax 4

Syntax:
[from, to] say [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
to: Object - target
sound: String - sound classname
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed: Number - (Optional, default 1) pitch of the sound.
Return Value:
Nothing

Examples

Example 1:
(units player select 1) say ["whisper1", 5];
Example 2:
Arma 3:player say "scuba_breath";

Additional Information

See also:
say3Dsay2DplaySoundcreateSoundSource

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 7 March 2013
Rocket
Say will occur in 3D when the player is active, during cutscenes it will not. Use say3D to force 3D effect for cutscenes.