say

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Revision as of 14:12, 8 September 2013 by Killzone Kid (talk | contribs) (locality added)
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Description

Description:
Unit will say given sound. When the Unit is a Person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player. If the camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in CfgSound of the Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
unit say [sound, maxTitlesDistance,speed]
Parameters:
unit: Object
[sound, maxTitlesDistance,speed]: Array
sound: String classname. Defined in Description.ext
maxTitlesDistance: Number
speed: Number. Optional
Return Value:
Nothing

Examples

Example 1:
(units player select 1) say ["whisper1",5];
Example 2:
Arma 3:player say "scuba_breath";

Additional Information

See also:
say3Dsay2DplaySoundcreateSoundSource

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 7 March 2013
Rocket
Say will occur in 3D when the player is active, during cutscenes it will not. Use say3D for cutscenes.

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