scriptNull: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "")
m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=")
Line 12: Line 12:
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt>
* <tt>[[scriptNull]] [[isEqualTo]] [[scriptNull]]; // true</tt>


| '''scriptNull'''
\|s1= '''scriptNull'''


|r1= [[Script]] - NULL script
|r1= [[Script]] - NULL script

Revision as of 16:41, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Variables

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
Wait until previous script is finished before starting a new one:[] spawn { _script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = _i spawn { hint format ["script %1 started", _this]; sleep 1; hint format ["script %1 finished", _this]; sleep 0.2; }; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };
Example 3:
str scriptNull; // <NULL-script>

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullconfigNulltypeNameisNullscriptDonespawnexecVM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note