selectNoPlayer: Difference between revisions

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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation




| Switches player to no unit, makes [[player]] return [[objNull]]. SP only, the command is completely ignored in MP.|DESCRIPTION=
| Switches player to no unit, makes [[player]] return [[objNull]]. SP only, the command is completely ignored in MP.


| '''selectNoPlayer''' |SYNTAX=
| '''selectNoPlayer'''


|p1= |PARAMETER1=  
|p1=


|p2= |PARAMETER2=  
|p2=


|p3= |PARAMETER3=  
|p3=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




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[[selectPlayer]] _noPlayer;
[[selectPlayer]] _noPlayer;
[[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code>
[[hint]] [[str]] [[player]]; //L Charlie 4-3:1 (KK)</code>
|EXAMPLE1=




| [[selectPlayer]] |SEEALSO=


| mp=Works only in Single Player |MPBEHAVIOUR=
| [[selectPlayer]]
 
| mp=Works only in Single Player
}}
}}



Revision as of 12:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Switches player to no unit, makes player return objNull. SP only, the command is completely ignored in MP.
Multiplayer:
Works only in Single Player
Groups:
Object Manipulation

Syntax

Syntax:
selectNoPlayer
Return Value:
Nothing

Examples

Example 1:
Single player: selectNoPlayer; hint str player; //<NULL-object> Rough multiplayer emulation: _noPlayer = createGroup sideLogic createUnit [ "Logic", [0,0,1000], [], 0, "NONE" ]; selectPlayer _noPlayer; hint str player; //L Charlie 4-3:1 (KK)

Additional Information

See also:
selectPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted 09:48, 15 October 2010 (CEST)
Worldeater
Player returns objNull after this command has been used. It also has at least the following side effects: closeDialog won't work anymore and onKeyDown event handlers cease to detect the ESC key. In order to get things back to normal a new player object has to be set with selectPlayer. Using objNull won't cut it in this case.

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