setPylonsPriority: Difference between revisions

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m (Text replacement - " {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - "\{\{RV\|type=command \| arma3 \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \|(.*) \|(.*) \|p1=(.*) \|p2=(.*) \|(.*) \|x1=(.*) \|seealso=(.*) \}\} " to "{{RV|type=command |game1= arma3 |version1= $1 |gr1=$2 |descr=$3 |s1=$4 |p1=...)
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.70
|1.70


|gr1= Vehicle Loadouts
|gr1= Vehicle Loadouts


| Overrides default pylons priorities
|descr= Overrides default pylons priorities


| vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...]
|s1= vehicle '''setPylonsPriority''' [priority pylon1, priority pylon2, ...]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
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|p2= [priority pylon 1, priority pylon 2,..., priority pylon n] : [[Array]]
|p2= [priority pylon 1, priority pylon 2,..., priority pylon n] : [[Array]]


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>
|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>

Revision as of 18:32, 9 June 2021

Hover & click on the images for description

Description

Description:
Overrides default pylons priorities
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
Parameters:
vehicle: Object
[priority pylon 1, priority pylon 2,..., priority pylon n] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];

Additional Information

See also:
Arma 3: Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note