setPylonsPriority: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>
|x1= <code>([[vehicle]] [[player]]) [[setPylonsPriority]] [0,1,2,3,4,5,5,4,3,2,1,0];</code>


|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]]
|seealso= [[Arma 3: Vehicle Loadouts]] [[getCompatiblePylonMagazines]] [[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[animateBay]],[[setPylonLoadout]]
}}
}}

Revision as of 23:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Overrides default pylons priorities.
Groups:
Vehicle Loadouts

Syntax

Syntax:
vehicle setPylonsPriority [priority pylon1, priority pylon2, ...]
Parameters:
vehicle: Object
[priority pylon 1, priority pylon 2,..., priority pylon n] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setPylonsPriority [0,1,2,3,4,5,5,4,3,2,1,0];

Additional Information

See also:
Arma 3: Vehicle Loadouts getCompatiblePylonMagazines getPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonanimateBaysetPylonLoadout

Notes

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