setVehicleAmmoDef: Difference between revisions

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|x1= <code>player setVehicleAmmoDef 0</code>|= EXAMPLE1  
|x1= <code>[[player]] [[setVehicleAmmoDef]] 0;</code>|= EXAMPLE1  


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| [[setVehicleAmmo]] |= SEEALSO  
| [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 15:09, 17 August 2014

Hover & click on the images for description

Description

Description:
Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has.
Groups:
Uncategorised

Syntax

Syntax:
unit setVehicleAmmoDef value
Parameters:
unit: Object - Unit or vehicle.
value: Number - From 0 (no ammo) to 1 (fully loaded).
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmoDef 0;

Additional Information

See also:
setVehicleAmmoammosetAmmosetAmmoCargo

Notes

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Notes

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