vectorDiff: Difference between revisions

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{{GVI|arma3|1.22}} Algorithm:
{{GVI|arma3|1.22}} Algorithm:
<code>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
<sqf>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [x1 – x2,y1 – y2,z1 – z2];</code>
Result = [x1 – x2,y1 – y2,z1 – z2];</sqf>
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]].
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]].
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Revision as of 21:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Subtracts one 3D vector from another. (vector1 - vector2)
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDiff vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity car vectorDiff velocity bike);

Additional Information

See also:
vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 x2,y1 y2,z1 z2];
It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.