vectorDir: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00


|arg= global
|arg= global


|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors


| Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>).  
| Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>).  
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* A unit facing East would return <tt>[1,0,0]</tt>
* A unit facing East would return <tt>[1,0,0]</tt>
* A unit facing South would return <tt>[0,-1,0]</tt>
* A unit facing South would return <tt>[0,-1,0]</tt>
* A unit facing West would return <tt>[-1,0,0]</tt> |DESCRIPTION=
* A unit facing West would return <tt>[-1,0,0]</tt>


|[[vectorDir]] object |SYNTAX=
|[[vectorDir]] object


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


| [[Array]] - format [[Vector3D]] |RETURNVALUE=
| [[Array]] - format [[Vector3D]]


|x1= <code>_dirVector = [[vectorDir]] _unit;</code> |EXAMPLE1=
|x1= <code>_dirVector = [[vectorDir]] _unit;</code>


| [[vectorModelToWorld]], [[vectorDirVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]], [[BIS_fnc_transformVectorDirAndUp]]|SEEALSO=
| [[vectorModelToWorld]], [[vectorDirVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]], [[BIS_fnc_transformVectorDirAndUp]]


}}
}}

Revision as of 12:40, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns object's normalized direction vector in world space ([x,y,z]).
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
Math - Vectors

Syntax

Syntax:
vectorDir object
Parameters:
object: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDir _unit;

Additional Information

See also:
vectorModelToWorldvectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromToBIS_fnc_transformVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on February 2, 2019 - 01:03 (UTC)
killzone_kid
vectorDir 2D: [sin _azimuth, cos _azimuth, 0] vectorDir 3D: [sin _azimuth * cos _altitude, cos _azimuth * cos _altitude, sin _altitude]