vectorDir: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|gr2= Math - Vectors | |gr2= Math - Vectors | ||
| Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>). | | Returns object's normalized direction vector in world space (<tt>[x,y,z]</tt>). | ||
Line 13: | Line 13: | ||
* A unit facing East would return <tt>[1,0,0]</tt> | * A unit facing East would return <tt>[1,0,0]</tt> | ||
* A unit facing South would return <tt>[0,-1,0]</tt> | * A unit facing South would return <tt>[0,-1,0]</tt> | ||
* A unit facing West would return <tt>[-1,0,0]</tt> | * A unit facing West would return <tt>[-1,0,0]</tt> | ||
|[[vectorDir]] object | |[[vectorDir]] object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[Array]] - format [[Vector3D]] | | [[Array]] - format [[Vector3D]] | ||
|x1= <code>_dirVector = [[vectorDir]] _unit;</code> | |x1= <code>_dirVector = [[vectorDir]] _unit;</code> | ||
| [[vectorModelToWorld]], [[vectorDirVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]], [[BIS_fnc_transformVectorDirAndUp]] | | [[vectorModelToWorld]], [[vectorDirVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]], [[BIS_fnc_transformVectorDirAndUp]] | ||
}} | }} |
Revision as of 12:40, 18 January 2021
Description
- Description:
- Returns object's normalized direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Math - Vectors
Syntax
Examples
- Example 1:
_dirVector = vectorDir _unit;
Additional Information
- See also:
- vectorModelToWorldvectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromToBIS_fnc_transformVectorDirAndUp
Notes
-
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Notes
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Math - Vectors
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands