vectorDir: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1 |x1=")
Line 19: Line 19:
|p1= object: [[Object]]
|p1= object: [[Object]]


| [[Array]] - format [[Vector3D]]
|r1= [[Array]] - format [[Vector3D]]


|x1= <code>_dirVector = [[vectorDir]] _unit;</code>
|x1= <code>_dirVector = [[vectorDir]] _unit;</code>

Revision as of 14:21, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDir _unit;

Additional Information

See also:
vectorModelToWorldvectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromToBIS_fnc_transformVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 2, 2019 - 01:03 (UTC)
killzone_kid
vectorDir 2D: [sin _azimuth, cos _azimuth, 0] vectorDir 3D: [sin _azimuth * cos _altitude, cos _azimuth * cos _altitude, sin _altitude]